Video Game

Sound Designer

Projects

Fractured Alliance

Classic style sci-fi war RTS developed by Tense Games and in-development. My role is technical sound designer and dialogue designer, utilizing Wwise. Available to wishlist on Steam, with over 25,000 wishlists already in place.

ExtracTD

Humourous sci-fi tower defense game developed by Wanderweg Games. My role was technical sound designer, primarily handling weapon and combat audio and implementing into Fmod.

ICARUS84

Retro style scifi roguelite game, developed by Carmine Inc. I was contracted as a technical sound designer, handling all aspects of the games audio. Currently the game has had a halt in development.

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Run From Royalty

Short film and part of the Lumaya Legends universe. My role is sound designer, hired late in the dev cycle to create bespoke SFX for the big moments where quality audio is crucial. Currently sitting with 180,000+ views on YouTube.

Testimonials

"We have a team of 25 people helping us with Airwiggles and Daniel is by far the most valued helper we have. He is so friendly and easy to work with, always quick to respond, and really owns every task we give to him in such a way that it feels like we never have to worry about anything if Daniel is on the case. I think Daniel would slot in fantastically at any game studio or audio team and I would happily recommend working with him."
Lewis Thompson
Senior Sound Designer @ Soundcuts and Co-founder of Airwiggles.
"Danny has been and continues to be a reliable partner for my project. He consistently goes the extra mile to ensure his results are above my expectations."
Ben Gallagher
Audio Director @ Demodern and Founder of the SFX Swap.
"Daniel is not only a talented sound designer but also an incredibly hard working individual with a "can do" attitude. He is proactive and always looking to help others. He has an ear and eye for detail and is constantly trying to improve by challenging himself. Daniel would be an asset for any audio team looking for individuals they can rely on."
Greg Lester
Senior Sound Designer @ Soundcuts and Co-founder of Airwiggles.

Community Volunteering

Airwiggles

The much loved social platform for audio creatives and professionals, particularly sound designers and composers in game audio. A place for us all to come together, share our work and discuss all things sound. I primarily handle event administration for the site but am involved closely with assisting on creative decisions and site direction.

SFX Swap

The SFX swap is the largest SFX crowd sourcing project in the world, used by thousands of sound designers and working with some of the biggest companies in sound design. Participants submit their sound effects every month and then receiving everything that has been contributed. After the founder left in mid-2024, I am now the leader of the project and run all aspects.

Game Jams

About Me

I’m a UK based sound designer, proficient in creating unique audio assets and implementing them creatively within a range of platforms and a variety of styles. Specialising in asset creation and implementation into Unity and Unreal Engine with Wwise. I have a masters degree in Sound Design for Video Games and a bachelors degree in Music and Music Technology.

 

Nominated for Airwiggles ‘Rising Star’ and winner of the ‘Audio Initiative’ awards @ AirCon 24′. Winner of Airwiggles “Audio Creation of the Month” for December 2024.

As a lifelong gamer with a knack for exploring every corner and finding every collectible, I take immense joy in creating immersive and detailed soundscapes that bring game worlds to life. My journey as a gamer started with The Secret of Monkey Island in the late ‘90s, and that sense of wonder and love for gaming continues to inspire my work.

Questions? Get in contact!

I’ll reply within 24 hours. Check your spam if you don’t hear back!